HOUSE DAVION

IRON BRIGADE 3068

THE SOLDIERY

Music

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House Davion Chat
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Inner Sphere 3028

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WizKids, Inc has sole ownership of the names, logos, artwork, marks, photographs, sounds, audio, video and/or any other proprietary material used in connection with Battletech. WizKids, Inc has granted House Davion.com  permission to use such names, logos, and/or marks for promotional and informational purposes on the House Davion website, but it does not endorse and is not affiliated with the House Davion website in any official capacity whatsoever. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, Inc

©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, ’Mech, MW, Mage Knight, MK, Shadowrun, HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.

 

HouseDavion.Com is a Classic Battletech Group dedicated to the promotion of House Davion. This Egroup is open to all interested in House Davion. Our hope is to provide a location where all can come and coordinate activities freely.   In this time of the Word of Blake Jihad, Confusion and Division all must be done to save our nation. Good luck and Long Live the Princess. This group is recognized by the Mercenary Review and Bonding Commission and sponsored with financial support from Sons' of Davion and Duke Kell from the Arc-Royal Defense Cordon (ARDC).   Good luck and Long Live the Prince.

NEWS FROM THE FRONT

(January-March 3068)

Robinson, The Word of Blake Jihad has continued to tear through House Davion, and all across the Inner Sphere.  While there are many report and rumors of invasion from the Draconis Combine and Capellan Confederation we continue to monitor the situation on New Avalon.  We have received reports indicating communications to Davion forces on New Avalon were resorted at some point in late January.  Reports indicate that heavy fighting on New Avalon continues as the AFFS defenders, hard pressed as they are, continue to fight the Word of Blake invaders to a stand still in a hit and run guerilla campaign.  The greatest threat to Davion forces comes from the orbiting Word of Blake armada capable of bring down destructive barrages on any combined armed formations that stay in one place long enough to be targets.  There are even rumors of Blakist Ships conducting orbital barrages on their own mercenary forces while engaged with AFFS formations, once the battle tips in favor of AFFS troops.  More information will be provided as it becomes available.

  

MW4 Mercs MEKPAK 3

  • 29 NEW battlemechs

  • 10 NEW MekTek battlemechs

  • NEW weapons

  • NEW weapon slots

  • NEW maps

  • NEW cammos

  • AND ITS FREE

A) Install MW4:Mercs
B) Install the official Microsoft PR1 patch found on the Official MW4: Mercs Homepage
C) Download and install MekTek MekPak PR1 to MP2.1a patch
D) Download and install MekTek MekPak MP2.1a to MP3 patch.
Update: Bug-fix patch MP3.0.1, November 25, 2005
E) Download and install MekPak MP3 to MP3.0.1 bug-fix patch. This patch fixes several bugs listed in the readme.

© Copyright MekTek 2005

 

Coming From Fan Pro 2nd Quarter 2006

Mercenaries Supplemental  Update

The Edge of Extinction

October 3067 unleashed the horrors of a war not seen since the First Succession War. Yet for the mercenaries of the Inner Sphere, this is a war unlike any in history. With the heart and soul of the mercenary trade annihilated on Outreach, and the very reliability of every mercenary command shaking the foundation of every House — causing some to now consider their most stalwart work-for-hire commands as enemies — mercenaries, from the elite to the dregs, are fighting for their lives... and more importantly, their very reputations.

Classic BattleTech Mercenaries Supplemental Update™ details the fall-out of the opening years of the Jihad and how it relates to mercenaries. Providing updates on all major mercenary commands currently embroiled in the Jihad, as well as covering the various Hiring Halls, this product also details brand new mercenaries commands springing up from the shattered remains of commands destroyed in these opening Jihad years. Rules for running mercenary commands during this era are also included, along with a section detailing newly premiered battlefield units

Original contents of www.classicbattletech.com
© 2001-2005 FanPro, LLC.
© 2001-2005 WizKids, Inc.
©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, ’Mech, MW, Mage Knight, MK, Shadowrun, HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.

 

Coming From Fan Pro 1st Quarter 2006

Handbook: House Davion

Brightest Blade

House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.

Handbook: House Davion™ provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG™ campaigns set in the Federated Suns!

Original contents of www.classicbattletech.com
© 2001-2005 FanPro, LLC.
© 2001-2005 WizKids, Inc.
©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, ’Mech, MW, Mage Knight, MK, Shadowrun, HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.

 

 

Available From Fan Pro Now

Jihad Hot Spots: 3070

A FOUL WIND BLOWS!

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG™ will find framework rules to run any type of campaign in regions throughout the Inner Sphere.

Original contents of www.classicbattletech.com
© 2001-2005 FanPro, LLC.
© 2001-2005 WizKids, Inc.
©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, ’Mech, MW, Mage Knight, MK, Shadowrun, HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.

 

AFFS Field Manual 400-1, JULY 3025

THE ART OF WAR by Sun-Tzu

Chapter 1 : Estimates

War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly.

Therefore, appraise it in terms of the five fundamental factors and make comparisons of the various conditions of the antagonistic sides in order to ascertain the results of a war. The first of these factors is politics; the second, weather; the third, terrain; the fourth, the commander; and the fifth, doctrine. Politics means the thing which causes he people to be in harmony with their ruler so that they will follow him in disregard of their lives and without fear of any danger. Weather signifies night and day, cold and heat, fine days and rain, and change of seasons. Terrain means distances, and refers to whether the ground is traversed with ease or difficulty and to whether it is open or constricted, and influences your chances of life or death. The commander stands for the general's qualities of wisdom, sincerity, benevolence, courage, and strictness. Doctrine is to be understood as the organization of the army, the gradations of rank among the officers, the regulations of supply routes, and the provision of military materials to the army.

These five fundamental factors are familiar to every general. Those who master them win; those who do not are defeated. Therefore, in laying plans, compare the following seven elements, appraising them with the utmost care. Which ruler is wise and more able? Which commander is more talented?  Which army obtains the advantages of nature and the terrain? In which army are regulations and instructions better carried out? Which troops are stronger? Which army has the better-trained officers and men? Which army administers rewards and punishments in a more enlightened and correct way?  By means of these seven elements, I shall be able to forecast which side will be victorious and which will be defeated.